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(Created page with "{| class="infobox" style="width:270px; background:#FFF; color:#000; font-size:14px; margin: 0 0 .5em 1em;" |- | class="wikitable" style="padding:0.2em; border:1px #aaa solid; ...")
 
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{| class="infobox" style="width:270px; background:#FFF; color:#000; font-size:14px; margin: 0 0 .5em 1em;"
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[[File:Skull.png|thumb]]
|-
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| class="wikitable" style="padding:0.2em; border:1px #aaa solid; background:linear-gradient(-15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;"| <center> '''{{{character|{{PAGENAME}} }}}''' </center>
+
Red Skull, Green Skull and Blue Skull are available from the start of the game. The other Skulls are unlocked at these stages
|-
 
| <center> '''({{{family|Skull}}})''' </center>
 
|-
 
| [[File:Skull.png|100px|center]]
 
   
  +
{| class="wikitable" style="width:40%;" align=center
 
|-
 
|-
|
+
! Tier
{| style="width:100%; border: 1px #AAA solid;" <!-- Base Stats/Aptitude% -->
+
! Name
  +
! Unlock Level
 
|-
 
|-
| class="wikitable" colspan="4" style="padding:0.2em; background:linear-gradient(30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" | <center> '''Base Stats/Aptitude%''' </center>
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! <center> 1 </center>
  +
| style="padding-left:20px" | [[Red Skull]]
  +
| <center> start </center>
 
|-
 
|-
| class="wikitable" style="width:12%; background:linear-gradient(-45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Hit Points: the amount of damage a character can take before dying">'''HP'''</abbr> </center>
+
! <center> 2 </center>
| class="wikitable" style="width:12%; background:linear-gradient(60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Special Points: needed to use and heal spells and special techniques">'''SP'''</abbr> </center>
+
| style="padding-left:20px" | [[Green Skull]]
| class="wikitable" style="width:12%; background:linear-gradient(-75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Attack: the physical strength of a character">'''ATK'''</abbr> </center>
+
| <center> start </center>
| class="wikitable" style="width:12%; background:linear-gradient(15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Defense: the resistance to physical attacks and special techniques">'''DEF'''</abbr> </center>
 
 
|-
 
|-
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseHP|}}} <br> <small> {{{HP%|}}}% </small> </center>
+
! <center> 3 </center>
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseSP|}}} <br> <small> {{{SP%|}}}% </small> </center>
+
| style="padding-left:20px" | [[Blue Skull]]
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseATK|}}} <br> <small> {{{ATK%|}}}% </small> </center>
+
| <center> start </center>
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseDEF|}}} <br> <small> {{{DEF%|}}}% </small> </center>
 
 
|-
 
|-
| class="wikitable" style="width:12%; background:linear-gradient(-30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Intelligence: the mental strength of a character">'''INT'''</abbr> </center>
+
! <center> 4 </center>
| class="wikitable" style="width:12%; background:linear-gradient(45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Speed: the ability to dodge an enemy's physical attacks">'''SPD'''</abbr> </center>
+
| style="padding-left:20px" | [[Star Skull]]
| class="wikitable" style="width:12%; background:linear-gradient(-60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Hit: the ability to hit with weapons">'''HIT'''</abbr> </center>
+
| <center> 5 </center>
| class="wikitable" style="width:12%; background:linear-gradient(75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Resistance: the characters ability to resist magical attacks">'''RES'''</abbr> </center>
 
 
|-
 
|-
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseINT|}}} <br> <small> {{{INT%|}}}% </small> </center>
+
! <center> 5 </center>
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseSPD|}}} <br> <small> {{{SPD%|}}}% </small> </center>
+
| style="padding-left:20px" | [[Prism Skull]]
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseHIT|}}} <br> <small>{{{HIT%|}}}% </small> </center>
+
| <center> 30 </center>
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseRES|}}} <br> <small> {{{RES%|}}}% </small> </center>
 
 
|-
 
|-
| class="wikitable" style="width:12%; background:linear-gradient(-15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Move: number of panels a character can move in battle">'''MV'''</abbr> </center>
+
! <center> 6 </center>
| class="wikitable" style="width:12%; background:linear-gradient(-45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Counter: number of times a character can counter attack an enemy">'''CTR'''</abbr> </center>
+
| style="padding-left:20px" | [[Galaxy Skull]]
| class="wikitable" style="width:12%; background:linear-gradient(30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Jump: number of decimeters a character can travel vertically while moving">'''JM'''</abbr> </center>
+
| <center> 50 </center>
| class="wikitable" style="width:12%; background:linear-gradient(60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Throw : the range the character can throw">'''THR'''</abbr> </center>
 
|-
 
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseMV|?}}} </center>
 
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseCTR|?}}} </center>
 
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseJM|?}}} </center>
 
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseTHR|?}}} </center>
 
 
|}
 
|}
   
|-
+
==Aptitudes==
|
+
All Skulls have 100% SP (Special Points‎), 110% INT ( Intelligence‎) and 110% RES (Resistance‎). The remaining Aptitudes are progressive:
{| style="width:100%; border: 1px #AAA solid;" <!-- Weapon Mastery -->
 
{{!}}-
 
{{!}}
 
{| style="width:100%;"
 
{{!}}-
 
{{!}} class="wikitable" colspan="4" style="padding:0.2em; background:linear-gradient(-75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" {{!}} <center> '''Weapon Mastery ''' </center>
 
{{!}}-
 
{{!}} class="wikitable" style="width:33%; background:linear-gradient(15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Fist''' </center>
 
{{!}} class="wikitable" style="width:33%; background:linear-gradient(-30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Sword''' </center>
 
{{!}} class="wikitable" style="width:33%; background:linear-gradient(45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Spear''' </center>
 
{{!}}-
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{fist|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{sword|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{spear|?}}} </center>
 
|}
 
{{!}}-
 
{{!}}
 
{| style="width:100%;"
 
{{!}}-
 
{{!}} class="wikitable" style="width:25%; background:linear-gradient(-60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Bow''' </center>
 
{{!}} class="wikitable" style="width:25%; background:linear-gradient(75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Gun''' </center>
 
{{!}} class="wikitable" style="width:25%; background:linear-gradient(-15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Axe''' </center>
 
{{!}} class="wikitable" style="width:25%; background:linear-gradient(30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Staff''' </center>
 
{{!}}-
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{bow|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{gun|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{axe|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{staff|?}}} </center>
 
|}
 
|} <!-- close Weapon Mastery -->
 
   
|-
+
===HP (Hit Points‎)===
|
+
:: '''40%''' → Red Skull, Green Skull and Blue Skull
{| style="width:100%; border: 1px #AAA solid; float:center; padding: 3px; background:#FFF"
+
:: '''50%''' Star Skull, Prism Skull and Galaxy Skull
|- width=100%
 
! class="wikitable" style="background:linear-gradient(-45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" | Unlocked By:
 
|-
 
| style="background:#eee !important;" | <center> {{{unlock-req|}}} </center>
 
|} <!-- close Unlocked By -->
 
|-
 
|
 
{| width=100% style="margin-bottom:5px"
 
|-
 
! style="padding:0 10px 0 5px; border-radius:10px 0 0 10px; background:linear-gradient(blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" | Tier
 
| width=5px |
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 1 | {{Key|'''1'''}} | 1 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 2 | {{Key|'''2'''}} | 2 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 3 | {{Key|'''3'''}} | 3 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 4 | {{Key|'''4'''}} | 4 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 5 | {{Key|'''5'''}} | 5 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 6 | {{Key|'''6'''}} | 6 }}
 
|}
 
   
|}
+
<timeline>
   
  +
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
   
{{quote|''Embodiments firing long-range elemental spells''}}
+
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
   
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
   
<div style="text-align: justify;">
+
bar:%top
Skulls are the male magic user. The type of magic is defined by their clothing color. Red, Green, and Blue are tied to an Element - Fire, Wind, and Ice respectively. With users of magic, Skulls have a high SP (Special Points‎) and RES (Resistance‎). All three Skulls are starting characters. Skulls also have a high INT (Intelligence‎) and Staff (Slaves) to use.
+
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
   
  +
bar:tier1 from:0 till:40 text:Red_Skull color:red
  +
bar:tier2 from:0 till:40 text:Green_Skull color:green
  +
bar:tier3 from:0 till:40 text:Blue_Skull color:blue
  +
bar:tier4 from:0 till:50 text:Star_Skull color:orange
  +
bar:tier5 from:0 till:50 text:Prism_Skull color:powderblue
  +
bar:tier6 from:0 till:50 text:Galaxy_Skull color:purple
   
Unlock rights:
+
bar:%bottom
{{{Unlock rights|}}}
+
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
   
</div>
+
</timeline>
   
  +
===ATK (Attack)===
  +
:: '''50%''' → Red Skull, Green Skull, Blue Skull and Star Skull
  +
:: '''60%''' → Prism Skull and Galaxy Skull
   
{{Clr}}
+
<timeline>
   
{{Mobile-friendly}}
+
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
   
  +
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
  +
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
  +
  +
bar:%top
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
bar:tier1 from:0 till:50 text:Red_Skull color:red
  +
bar:tier2 from:0 till:50 text:Green_Skull color:green
  +
bar:tier3 from:0 till:50 text:Blue_Skull color:blue
  +
bar:tier4 from:0 till:50 text:Star_Skull color:orange
  +
bar:tier5 from:0 till:60 text:Prism_Skull color:powderblue
  +
bar:tier6 from:0 till:60 text:Galaxy_Skull color:purple
  +
  +
bar:%bottom
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
</timeline>
  +
  +
===DEF (Defense)===
  +
:: '''40%''' → Red Skull, Green Skull and Blue Skull
  +
:: '''50%''' → Star Skull, Prism Skull and Galaxy Skull
  +
  +
<timeline>
  +
  +
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
  +
  +
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
  +
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
  +
  +
bar:%top
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
bar:tier1 from:0 till:40 text:Red_Skull color:red
  +
bar:tier2 from:0 till:40 text:Green_Skull color:green
  +
bar:tier3 from:0 till:40 text:Blue_Skull color:blue
  +
bar:tier4 from:0 till:50 text:Star_Skull color:orange
  +
bar:tier5 from:0 till:50 text:Prism_Skull color:powderblue
  +
bar:tier6 from:0 till:50 text:Galaxy_Skull color:purple
  +
  +
bar:%bottom
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
</timeline>
  +
  +
===SPD (Speed)===
  +
:: '''70%''' → Red Skull, Green Skull and Blue Skull
  +
:: '''80%''' → Star Skull, Prism Skull and Galaxy Skull
  +
  +
<timeline>
  +
  +
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
  +
  +
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
  +
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
  +
  +
bar:%top
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
bar:tier1 from:0 till:70 text:Red_Skull color:red
  +
bar:tier2 from:0 till:70 text:Green_Skull color:green
  +
bar:tier3 from:0 till:70 text:Blue_Skull color:blue
  +
bar:tier4 from:0 till:80 text:Star_Skull color:orange
  +
bar:tier5 from:0 till:80 text:Prism_Skull color:powderblue
  +
bar:tier6 from:0 till:80 text:Galaxy_Skull color:purple
  +
  +
bar:%bottom
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
</timeline>
  +
  +
===HIT===
  +
:: '''80%''' → Red Skull, Green Skull and Blue Skull
  +
:: '''90%''' → Star Skull, Prism Skull and Galaxy Skull
  +
  +
<timeline>
  +
  +
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
  +
  +
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
  +
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
  +
  +
bar:%top
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
bar:tier1 from:0 till:80 text:Red_Skull color:red
  +
bar:tier2 from:0 till:80 text:Green_Skull color:green
  +
bar:tier3 from:0 till:80 text:Blue_Skull color:blue
  +
bar:tier4 from:0 till:90 text:Star_Skull color:orange
  +
bar:tier5 from:0 till:90 text:Prism_Skull color:powderblue
  +
bar:tier6 from:0 till:90 text:Galaxy_Skull color:purple
  +
  +
bar:%bottom
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
</timeline>
  +
  +
{{Mobile-friendly}}
   
  +
__NOTOC__
 
[[Category:Skulls]]
 
[[Category:Skulls]]
<noinclude>[[Category:Templates:Characters]]</noinclude>
+
[[Category:Human Classes]]
  +
[[Category:Special Points]]
  +
[[Category:Intelligence]]
  +
[[Category:Resistance]]
  +
[[Category:Staff]]

Latest revision as of 20:28, June 10, 2015

Skull

Red Skull, Green Skull and Blue Skull are available from the start of the game. The other Skulls are unlocked at these stages

Tier Name Unlock Level
1
Red Skull
start
2
Green Skull
start
3
Blue Skull
start
4
Star Skull
5
5
Prism Skull
30
6
Galaxy Skull
50

AptitudesEdit

All Skulls have 100% SP (Special Points‎), 110% INT ( Intelligence‎) and 110% RES (Resistance‎). The remaining Aptitudes are progressive:

HP (Hit Points‎)Edit

40% → Red Skull, Green Skull and Blue Skull
50% → Star Skull, Prism Skull and Galaxy Skull

ATK (Attack)Edit

50% → Red Skull, Green Skull, Blue Skull and Star Skull
60% → Prism Skull and Galaxy Skull

DEF (Defense)Edit

40% → Red Skull, Green Skull and Blue Skull
50% → Star Skull, Prism Skull and Galaxy Skull

SPD (Speed)Edit

70% → Red Skull, Green Skull and Blue Skull
80% → Star Skull, Prism Skull and Galaxy Skull

HITEdit

80% → Red Skull, Green Skull and Blue Skull
90% → Star Skull, Prism Skull and Galaxy Skull

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