(Created page with "{| class="infobox" style="width:270px; background:#FFF; color:#000; font-size:14px; margin: 0 0 .5em 1em;" |- | class="wikitable" style="padding:0.2em; border:1px #aaa solid; ...") Tag: sourceedit |
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+ | [[File:Scout_(black).png|thumb]] |
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− | {| class="infobox" style="width:270px; background:#FFF; color:#000; font-size:14px; margin: 0 0 .5em 1em;" |
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+ | |||
− | |- |
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+ | Scout is tier 1 and available from Gun Mastery Level 3. The other tiers are unlocked at these stages |
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− | | class="wikitable" style="padding:0.2em; border:1px #aaa solid; background:linear-gradient(-15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;"| <center> '''{{{character|{{PAGENAME}} }}}''' </center> |
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− | |- |
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− | | <center> '''({{{family|Scouts}}})''' </center> |
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− | |- |
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− | | [[File:Scout.png|100px|center]] |
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+ | {| class="wikitable" style="width:40%;" align=center |
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|- |
|- |
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+ | ! Tier |
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− | | |
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+ | ! Name |
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− | {| style="width:100%; border: 1px #AAA solid;" <!-- Base Stats/Aptitude% --> |
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+ | ! Unlock Level |
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|- |
|- |
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+ | ! <center> 1 </center> |
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− | | class="wikitable" colspan="4" style="padding:0.2em; background:linear-gradient(30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" | <center> '''Base Stats/Aptitude%''' </center> |
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+ | | style="padding-left:20px" | [[Scout]] |
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+ | | <center> Gun Mastery <br> Level 3 </center> |
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|- |
|- |
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+ | ! <center> 2 </center> |
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− | | class="wikitable" style="width:12%; background:linear-gradient(-45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Hit Points: the amount of damage a character can take before dying">'''HP'''</abbr> </center> |
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+ | | style="padding-left:20px" | [[Surveyor]] |
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− | | class="wikitable" style="width:12%; background:linear-gradient(60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Special Points: needed to use and heal spells and special techniques">'''SP'''</abbr> </center> |
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+ | | <center> 6 </center> |
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− | | class="wikitable" style="width:12%; background:linear-gradient(-75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Attack: the physical strength of a character">'''ATK'''</abbr> </center> |
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− | | class="wikitable" style="width:12%; background:linear-gradient(15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Defense: the resistance to physical attacks and special techniques">'''DEF'''</abbr> </center> |
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|- |
|- |
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+ | ! <center> 3 </center> |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseHP|}}} <br> <small> {{{HP%|}}}% </small> </center> |
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+ | | style="padding-left:20px" | [[Ranger]] |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseSP|}}} <br> <small> {{{SP%|}}}% </small> </center> |
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+ | | <center> 14 </center> |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseATK|}}} <br> <small> {{{ATK%|}}}% </small> </center> |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseDEF|}}} <br> <small> {{{DEF%|}}}% </small> </center> |
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|- |
|- |
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+ | ! <center> 4 </center> |
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− | | class="wikitable" style="width:12%; background:linear-gradient(-30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Intelligence: the mental strength of a character">'''INT'''</abbr> </center> |
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+ | | style="padding-left:20px" | [[Strider]] |
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− | | class="wikitable" style="width:12%; background:linear-gradient(45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Speed: the ability to dodge an enemy's physical attacks">'''SPD'''</abbr> </center> |
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+ | | <center> 30 </center> |
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− | | class="wikitable" style="width:12%; background:linear-gradient(-60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Hit: the ability to hit with weapons">'''HIT'''</abbr> </center> |
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− | | class="wikitable" style="width:12%; background:linear-gradient(75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Resistance: the characters ability to resist magical attacks">'''RES'''</abbr> </center> |
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|- |
|- |
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+ | ! <center> 5 </center> |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseINT|}}} <br> <small> {{{INT%|}}}% </small> </center> |
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+ | | style="padding-left:20px" | [[Geo Master]] |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseSPD|}}} <br> <small> {{{SPD%|}}}% </small> </center> |
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+ | | <center> 60 </center> |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseHIT|}}} <br> <small>{{{HIT%|}}}% </small> </center> |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseRES|}}} <br> <small> {{{RES%|}}}% </small> </center> |
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|- |
|- |
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+ | ! <center> 6 </center> |
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− | | class="wikitable" style="width:12%; background:linear-gradient(-15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Move: number of panels a character can move in battle">'''MV'''</abbr> </center> |
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+ | | style="padding-left:20px" | [[Lord]] |
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− | | class="wikitable" style="width:12%; background:linear-gradient(-45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Counter: number of times a character can counter attack an enemy">'''CTR'''</abbr> </center> |
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+ | | <center> 120 </center> |
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− | | class="wikitable" style="width:12%; background:linear-gradient(30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Jump: number of decimeters a character can travel vertically while moving">'''JM'''</abbr> </center> |
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− | | class="wikitable" style="width:12%; background:linear-gradient(60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Throw : the range the character can throw">'''THR'''</abbr> </center> |
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− | |- |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseMV|?}}} </center> |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseCTR|?}}} </center> |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseJM|?}}} </center> |
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− | | style="background:#EEE;padding:2px !important;" | <center> {{{BaseTHR|?}}} </center> |
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|} |
|} |
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+ | ==Aptitudes== |
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− | |- |
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+ | All Archers have 100% SPD (Speed) and 110% HIT. The remaining Aptitudes are progressive: |
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− | | |
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− | {| style="width:100%; border: 1px #AAA solid;" <!-- Weapon Mastery --> |
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− | {{!}}- |
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− | {{!}} |
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− | {| style="width:100%;" |
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− | {{!}}- |
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− | {{!}} class="wikitable" colspan="4" style="padding:0.2em; background:linear-gradient(-75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" {{!}} <center> '''Weapon Mastery ''' </center> |
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− | {{!}}- |
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− | {{!}} class="wikitable" style="width:33%; background:linear-gradient(15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Fist''' </center> |
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− | {{!}} class="wikitable" style="width:33%; background:linear-gradient(-30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Sword''' </center> |
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− | {{!}} class="wikitable" style="width:33%; background:linear-gradient(45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Spear''' </center> |
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− | {{!}}- |
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− | {{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{fist|?}}} </center> |
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− | {{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{sword|?}}} </center> |
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− | {{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{spear|?}}} </center> |
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− | |} |
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− | {{!}}- |
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− | {{!}} |
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− | {| style="width:100%;" |
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− | {{!}}- |
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− | {{!}} class="wikitable" style="width:25%; background:linear-gradient(-60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Bow''' </center> |
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− | {{!}} class="wikitable" style="width:25%; background:linear-gradient(75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Gun''' </center> |
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− | {{!}} class="wikitable" style="width:25%; background:linear-gradient(-15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Axe''' </center> |
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− | {{!}} class="wikitable" style="width:25%; background:linear-gradient(30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Staff''' </center> |
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− | {{!}}- |
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− | {{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{bow|?}}} </center> |
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− | {{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{gun|?}}} </center> |
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− | {{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{axe|?}}} </center> |
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− | {{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{staff|?}}} </center> |
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− | |} |
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− | |} <!-- close Weapon Mastery --> |
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+ | ===HP (Hit Points)=== |
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− | |- |
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+ | :: '''90%''' → Scout and Surveyor |
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− | | |
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+ | :: '''100%''' → Ranger, Strider, Geo Master and Lord |
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− | {| style="width:100%; border: 1px #AAA solid; float:center; padding: 3px; background:#FFF" |
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− | |- width=100% |
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− | ! class="wikitable" style="background:linear-gradient(-45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" | Unlocked By: |
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− | |- |
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− | | style="background:#eee !important;" | <center> {{{unlock-req|}}} </center> |
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− | |} <!-- close Unlocked By --> |
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− | |- |
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− | | |
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− | {| width=100% style="margin-bottom:5px" |
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− | |- |
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− | ! style="padding:0 10px 0 5px; border-radius:10px 0 0 10px; background:linear-gradient(blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" | Tier |
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− | | width=5px | |
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− | ! style="width:13%" | {{#ifeq: {{{tier|}}} | 1 | {{Key|'''1'''}} | 1 }} |
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− | ! style="width:13%" | {{#ifeq: {{{tier|}}} | 2 | {{Key|'''2'''}} | 2 }} |
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− | ! style="width:13%" | {{#ifeq: {{{tier|}}} | 3 | {{Key|'''3'''}} | 3 }} |
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− | ! style="width:13%" | {{#ifeq: {{{tier|}}} | 4 | {{Key|'''4'''}} | 4 }} |
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− | ! style="width:13%" | {{#ifeq: {{{tier|}}} | 5 | {{Key|'''5'''}} | 5 }} |
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− | ! style="width:13%" | {{#ifeq: {{{tier|}}} | 6 | {{Key|'''6'''}} | 6 }} |
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− | |} |
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+ | <timeline> |
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− | |} |
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+ | ImageSize = width:700 height:230 |
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+ | PlotArea = left:60 right:30 bottom:20 top:10 |
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+ | AlignBars = justify |
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+ | BackgroundColors = canvas:black |
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+ | DateFormat = yyyy |
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− | {{quote|'' Gun-toting variation of the Archer''}} |
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+ | Period = from:0 till:110 |
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+ | TimeAxis = orientation:horizontal |
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+ | ScaleMajor = unit:year increment:10 start:0 |
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+ | PlotData = |
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+ | shift:(0,-5) #set vertical alignment |
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+ | fontsize:M |
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+ | align:left #text alignment inside timeline |
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+ | bar:%top |
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− | <div style="text-align: justify;"> |
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+ | textcolor:white |
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− | Scouts are great with guns, and have a high HIT Aptitude. Their HP (Hit Points ) and DEF (Defense) are fair, which will keep them alive long enough. Scouts move/jump range is also quite high, making them versatile. |
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+ | color:black |
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+ | from:0 till:110 |
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+ | at:0 text:0% |
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+ | at:10 text:10% |
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+ | at:20 text:20% |
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+ | at:30 text:30% |
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+ | at:40 text:40% |
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+ | at:50 text:50% |
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+ | at:60 text:60% |
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+ | at:70 text:70% |
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+ | at:80 text:80% |
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+ | at:90 text:90% |
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+ | at:100 text:100% |
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+ | bar:tier1 from:0 till:90 text:Scout color:purple |
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+ | bar:tier2 from:0 till:90 text:Surveyor color:powderblue |
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+ | bar:tier3 from:0 till:100 text:Ranger color:blue |
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+ | bar:tier4 from:0 till:100 text:Strider color:green |
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+ | bar:tier5 from:0 till:100 text:Geo_Master color:orange |
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+ | bar:tier6 from:0 till:100 text:Lord color:red |
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+ | bar:%bottom |
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− | Unlock rights: |
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+ | textcolor:white |
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− | {{{Unlock rights|}}} |
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+ | color:black |
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+ | from:0 till:110 |
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+ | at:0 text:0% |
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+ | at:10 text:10% |
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+ | at:20 text:20% |
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+ | at:30 text:30% |
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+ | at:40 text:40% |
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+ | at:50 text:50% |
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+ | at:60 text:60% |
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+ | at:70 text:70% |
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+ | at:80 text:80% |
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+ | at:90 text:90% |
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+ | at:100 text:100% |
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− | </ |
+ | </timeline> |
+ | ===SP (Special Points)=== |
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+ | :: '''60%''' → Scout and Surveyor |
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+ | :: '''70%''' → Ranger and Strider |
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+ | :: '''80%''' → Geo Master and Lord |
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+ | <timeline> |
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− | {{Clr}} |
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+ | ImageSize = width:700 height:230 |
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− | {{Mobile-friendly}} |
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+ | PlotArea = left:60 right:30 bottom:20 top:10 |
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+ | AlignBars = justify |
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+ | BackgroundColors = canvas:black |
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+ | DateFormat = yyyy |
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+ | Period = from:0 till:110 |
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+ | TimeAxis = orientation:horizontal |
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+ | ScaleMajor = unit:year increment:10 start:0 |
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+ | |||
+ | PlotData = |
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+ | shift:(0,-5) #set vertical alignment |
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+ | fontsize:M |
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+ | align:left #text alignment inside timeline |
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+ | |||
+ | bar:%top |
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+ | textcolor:white |
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+ | color:black |
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+ | from:0 till:110 |
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+ | at:0 text:0% |
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+ | at:10 text:10% |
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+ | at:20 text:20% |
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+ | at:30 text:30% |
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+ | at:40 text:40% |
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+ | at:50 text:50% |
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+ | at:60 text:60% |
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+ | at:70 text:70% |
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+ | at:80 text:80% |
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+ | at:90 text:90% |
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+ | at:100 text:100% |
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+ | |||
+ | bar:tier1 from:0 till:60 text:Scout color:purple |
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+ | bar:tier2 from:0 till:60 text:Surveyor color:powderblue |
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+ | bar:tier3 from:0 till:70 text:Ranger color:blue |
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+ | bar:tier4 from:0 till:70 text:Strider color:green |
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+ | bar:tier5 from:0 till:80 text:Geo_Master color:orange |
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+ | bar:tier6 from:0 till:80 text:Lord color:red |
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+ | |||
+ | bar:%bottom |
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+ | textcolor:white |
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+ | color:black |
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+ | from:0 till:110 |
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+ | at:0 text:0% |
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+ | at:10 text:10% |
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+ | at:20 text:20% |
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+ | at:30 text:30% |
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+ | at:40 text:40% |
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+ | at:50 text:50% |
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+ | at:60 text:60% |
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+ | at:70 text:70% |
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+ | at:80 text:80% |
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+ | at:90 text:90% |
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+ | at:100 text:100% |
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+ | |||
+ | </timeline> |
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+ | |||
+ | ===ATK (Attack)=== |
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+ | :: '''80%''' → Scout and Surveyor |
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+ | :: '''90%''' → Ranger and Strider |
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+ | :: '''100%''' → Geo Master and Lord |
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+ | |||
+ | <timeline> |
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+ | |||
+ | ImageSize = width:700 height:230 |
||
+ | PlotArea = left:60 right:30 bottom:20 top:10 |
||
+ | AlignBars = justify |
||
+ | BackgroundColors = canvas:black |
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+ | |||
+ | DateFormat = yyyy |
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+ | Period = from:0 till:110 |
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+ | TimeAxis = orientation:horizontal |
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+ | ScaleMajor = unit:year increment:10 start:0 |
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+ | |||
+ | PlotData = |
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+ | shift:(0,-5) #set vertical alignment |
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+ | fontsize:M |
||
+ | align:left #text alignment inside timeline |
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+ | |||
+ | bar:%top |
||
+ | textcolor:white |
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+ | color:black |
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+ | from:0 till:110 |
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+ | at:0 text:0% |
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+ | at:10 text:10% |
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+ | at:20 text:20% |
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+ | at:30 text:30% |
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+ | at:40 text:40% |
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+ | at:50 text:50% |
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+ | at:60 text:60% |
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+ | at:70 text:70% |
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+ | at:80 text:80% |
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+ | at:90 text:90% |
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+ | at:100 text:100% |
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+ | |||
+ | bar:tier1 from:0 till:80 text:Scout color:purple |
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+ | bar:tier2 from:0 till:80 text:Surveyor color:powderblue |
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+ | bar:tier3 from:0 till:90 text:Ranger color:blue |
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+ | bar:tier4 from:0 till:90 text:Strider color:green |
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+ | bar:tier5 from:0 till:100 text:Geo_Master color:orange |
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+ | bar:tier6 from:0 till:100 text:Lord color:red |
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+ | |||
+ | bar:%bottom |
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+ | textcolor:white |
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+ | color:black |
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+ | from:0 till:110 |
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+ | at:0 text:0% |
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+ | at:10 text:10% |
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+ | at:20 text:20% |
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+ | at:30 text:30% |
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+ | at:40 text:40% |
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+ | at:50 text:50% |
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+ | at:60 text:60% |
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+ | at:70 text:70% |
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+ | at:80 text:80% |
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+ | at:90 text:90% |
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+ | at:100 text:100% |
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+ | |||
+ | </timeline> |
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+ | |||
+ | ===DEF (Defense)=== |
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+ | :: '''70%''' → Scout and Surveyor |
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+ | :: '''80%''' → Ranger and Strider |
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+ | :: '''90%''' → Geo Master and Lord |
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+ | |||
+ | <timeline> |
||
+ | |||
+ | ImageSize = width:700 height:230 |
||
+ | PlotArea = left:60 right:30 bottom:20 top:10 |
||
+ | AlignBars = justify |
||
+ | BackgroundColors = canvas:black |
||
+ | |||
+ | DateFormat = yyyy |
||
+ | Period = from:0 till:110 |
||
+ | TimeAxis = orientation:horizontal |
||
+ | ScaleMajor = unit:year increment:10 start:0 |
||
+ | |||
+ | PlotData = |
||
+ | shift:(0,-5) #set vertical alignment |
||
+ | fontsize:M |
||
+ | align:left #text alignment inside timeline |
||
+ | |||
+ | bar:%top |
||
+ | textcolor:white |
||
+ | color:black |
||
+ | from:0 till:110 |
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+ | at:0 text:0% |
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+ | at:10 text:10% |
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+ | at:20 text:20% |
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+ | at:30 text:30% |
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+ | at:40 text:40% |
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+ | at:50 text:50% |
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+ | at:60 text:60% |
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+ | at:70 text:70% |
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+ | at:80 text:80% |
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+ | at:90 text:90% |
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+ | at:100 text:100% |
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+ | |||
+ | bar:tier1 from:0 till:70 text:Scout color:purple |
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+ | bar:tier2 from:0 till:70 text:Surveyor color:powderblue |
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+ | bar:tier3 from:0 till:80 text:Ranger color:blue |
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+ | bar:tier4 from:0 till:80 text:Strider color:green |
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+ | bar:tier5 from:0 till:90 text:Geo_Master color:orange |
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+ | bar:tier6 from:0 till:90 text:Lord color:red |
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+ | |||
+ | bar:%bottom |
||
+ | textcolor:white |
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+ | color:black |
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+ | from:0 till:110 |
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+ | at:0 text:0% |
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+ | at:10 text:10% |
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+ | at:20 text:20% |
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+ | at:30 text:30% |
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+ | at:40 text:40% |
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+ | at:50 text:50% |
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+ | at:60 text:60% |
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+ | at:70 text:70% |
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+ | at:80 text:80% |
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+ | at:90 text:90% |
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+ | at:100 text:100% |
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+ | |||
+ | </timeline> |
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+ | |||
+ | ===INT (Intelligence)=== |
||
+ | :: '''80%''' → Scout, Surveyor and Ranger |
||
+ | :: '''90%''' → Strider, Geo Master and Lord |
||
+ | |||
+ | <timeline> |
||
+ | |||
+ | ImageSize = width:700 height:230 |
||
+ | PlotArea = left:60 right:30 bottom:20 top:10 |
||
+ | AlignBars = justify |
||
+ | BackgroundColors = canvas:black |
||
+ | |||
+ | DateFormat = yyyy |
||
+ | Period = from:0 till:110 |
||
+ | TimeAxis = orientation:horizontal |
||
+ | ScaleMajor = unit:year increment:10 start:0 |
||
+ | |||
+ | PlotData = |
||
+ | shift:(0,-5) #set vertical alignment |
||
+ | fontsize:M |
||
+ | align:left #text alignment inside timeline |
||
+ | |||
+ | bar:%top |
||
+ | textcolor:white |
||
+ | color:black |
||
+ | from:0 till:110 |
||
+ | at:0 text:0% |
||
+ | at:10 text:10% |
||
+ | at:20 text:20% |
||
+ | at:30 text:30% |
||
+ | at:40 text:40% |
||
+ | at:50 text:50% |
||
+ | at:60 text:60% |
||
+ | at:70 text:70% |
||
+ | at:80 text:80% |
||
+ | at:90 text:90% |
||
+ | at:100 text:100% |
||
+ | |||
+ | bar:tier1 from:0 till:80 text:Scout color:purple |
||
+ | bar:tier2 from:0 till:80 text:Surveyor color:powderblue |
||
+ | bar:tier3 from:0 till:80 text:Ranger color:blue |
||
+ | bar:tier4 from:0 till:90 text:Strider color:green |
||
+ | bar:tier5 from:0 till:90 text:Geo_Master color:orange |
||
+ | bar:tier6 from:0 till:90 text:Lord color:red |
||
+ | |||
+ | bar:%bottom |
||
+ | textcolor:white |
||
+ | color:black |
||
+ | from:0 till:110 |
||
+ | at:0 text:0% |
||
+ | at:10 text:10% |
||
+ | at:20 text:20% |
||
+ | at:30 text:30% |
||
+ | at:40 text:40% |
||
+ | at:50 text:50% |
||
+ | at:60 text:60% |
||
+ | at:70 text:70% |
||
+ | at:80 text:80% |
||
+ | at:90 text:90% |
||
+ | at:100 text:100% |
||
+ | |||
+ | </timeline> |
||
+ | |||
+ | ===RES (Resistance)=== |
||
+ | :: '''80%''' → Scout, Surveyor, Ranger and Strider |
||
+ | :: '''90%''' → Geo Master and Lord |
||
+ | |||
+ | <timeline> |
||
+ | |||
+ | ImageSize = width:700 height:230 |
||
+ | PlotArea = left:60 right:30 bottom:20 top:10 |
||
+ | AlignBars = justify |
||
+ | BackgroundColors = canvas:black |
||
+ | |||
+ | DateFormat = yyyy |
||
+ | Period = from:0 till:110 |
||
+ | TimeAxis = orientation:horizontal |
||
+ | ScaleMajor = unit:year increment:10 start:0 |
||
+ | |||
+ | PlotData = |
||
+ | shift:(0,-5) #set vertical alignment |
||
+ | fontsize:M |
||
+ | align:left #text alignment inside timeline |
||
+ | |||
+ | bar:%top |
||
+ | textcolor:white |
||
+ | color:black |
||
+ | from:0 till:110 |
||
+ | at:0 text:0% |
||
+ | at:10 text:10% |
||
+ | at:20 text:20% |
||
+ | at:30 text:30% |
||
+ | at:40 text:40% |
||
+ | at:50 text:50% |
||
+ | at:60 text:60% |
||
+ | at:70 text:70% |
||
+ | at:80 text:80% |
||
+ | at:90 text:90% |
||
+ | at:100 text:100% |
||
+ | |||
+ | bar:tier1 from:0 till:80 text:Scout color:purple |
||
+ | bar:tier2 from:0 till:80 text:Surveyor color:powderblue |
||
+ | bar:tier3 from:0 till:80 text:Ranger color:blue |
||
+ | bar:tier4 from:0 till:80 text:Strider color:green |
||
+ | bar:tier5 from:0 till:90 text:Geo_Master color:orange |
||
+ | bar:tier6 from:0 till:90 text:Lord color:red |
||
+ | |||
+ | bar:%bottom |
||
+ | textcolor:white |
||
+ | color:black |
||
+ | from:0 till:110 |
||
+ | at:0 text:0% |
||
+ | at:10 text:10% |
||
+ | at:20 text:20% |
||
+ | at:30 text:30% |
||
+ | at:40 text:40% |
||
+ | at:50 text:50% |
||
+ | at:60 text:60% |
||
+ | at:70 text:70% |
||
+ | at:80 text:80% |
||
+ | at:90 text:90% |
||
+ | at:100 text:100% |
||
+ | |||
+ | </timeline> |
||
+ | |||
+ | {{Mobile-friendly}} |
||
+ | __NOTOC__ |
||
[[Category:Scouts]] |
[[Category:Scouts]] |
||
− | + | [[Category:Human Classes]] |
|
+ | [[Category:Speed]] |
||
+ | [[Category:Hit]] |
||
+ | [[Category:Gun]] |
Revision as of 20:01, 12 June 2015
Scout is tier 1 and available from Gun Mastery Level 3. The other tiers are unlocked at these stages
Tier | Name | Unlock Level |
---|---|---|
Scout | Level 3 | |
Surveyor | ||
Ranger | ||
Strider | ||
Geo Master | ||
Lord |
Aptitudes
All Archers have 100% SPD (Speed) and 110% HIT. The remaining Aptitudes are progressive:
HP (Hit Points)
- 90% → Scout and Surveyor
- 100% → Ranger, Strider, Geo Master and Lord
SP (Special Points)
- 60% → Scout and Surveyor
- 70% → Ranger and Strider
- 80% → Geo Master and Lord
ATK (Attack)
- 80% → Scout and Surveyor
- 90% → Ranger and Strider
- 100% → Geo Master and Lord
DEF (Defense)
- 70% → Scout and Surveyor
- 80% → Ranger and Strider
- 90% → Geo Master and Lord
INT (Intelligence)
- 80% → Scout, Surveyor and Ranger
- 90% → Strider, Geo Master and Lord
RES (Resistance)
- 80% → Scout, Surveyor, Ranger and Strider
- 90% → Geo Master and Lord