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(Created page with "{| class="infobox" style="width:270px; background:#FFF; color:#000; font-size:14px; margin: 0 0 .5em 1em;" |- | class="wikitable" style="padding:0.2em; border:1px #aaa solid; ...")
 
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{| class="infobox" style="width:270px; background:#FFF; color:#000; font-size:14px; margin: 0 0 .5em 1em;"
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[[File:Scout_(black).png|thumb]]
|-
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| class="wikitable" style="padding:0.2em; border:1px #aaa solid; background:linear-gradient(-15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;"| <center> '''{{{character|{{PAGENAME}} }}}''' </center>
+
Scout is tier 1 and available from Gun Mastery Level 3. The other tiers are unlocked at these stages
|-
 
| <center> '''({{{family|Scouts}}})''' </center>
 
|-
 
| [[File:Scout.png|100px|center]]
 
   
  +
{| class="wikitable" style="width:40%;" align=center
 
|-
 
|-
|
+
! Tier
{| style="width:100%; border: 1px #AAA solid;" <!-- Base Stats/Aptitude% -->
+
! Name
  +
! Unlock Level
 
|-
 
|-
| class="wikitable" colspan="4" style="padding:0.2em; background:linear-gradient(30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" | <center> '''Base Stats/Aptitude%''' </center>
+
! <center> 1 </center>
  +
| style="padding-left:20px" | [[Scout]]
  +
| <center> Gun Mastery <br> Level 3 </center>
 
|-
 
|-
| class="wikitable" style="width:12%; background:linear-gradient(-45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Hit Points: the amount of damage a character can take before dying">'''HP'''</abbr> </center>
+
! <center> 2 </center>
| class="wikitable" style="width:12%; background:linear-gradient(60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Special Points: needed to use and heal spells and special techniques">'''SP'''</abbr> </center>
+
| style="padding-left:20px" | [[Surveyor]]
| class="wikitable" style="width:12%; background:linear-gradient(-75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Attack: the physical strength of a character">'''ATK'''</abbr> </center>
+
| <center> 6 </center>
| class="wikitable" style="width:12%; background:linear-gradient(15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Defense: the resistance to physical attacks and special techniques">'''DEF'''</abbr> </center>
 
 
|-
 
|-
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseHP|}}} <br> <small> {{{HP%|}}}% </small> </center>
+
! <center> 3 </center>
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseSP|}}} <br> <small> {{{SP%|}}}% </small> </center>
+
| style="padding-left:20px" | [[Ranger]]
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseATK|}}} <br> <small> {{{ATK%|}}}% </small> </center>
+
| <center> 14 </center>
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseDEF|}}} <br> <small> {{{DEF%|}}}% </small> </center>
 
 
|-
 
|-
| class="wikitable" style="width:12%; background:linear-gradient(-30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Intelligence: the mental strength of a character">'''INT'''</abbr> </center>
+
! <center> 4 </center>
| class="wikitable" style="width:12%; background:linear-gradient(45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Speed: the ability to dodge an enemy's physical attacks">'''SPD'''</abbr> </center>
+
| style="padding-left:20px" | [[Strider]]
| class="wikitable" style="width:12%; background:linear-gradient(-60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Hit: the ability to hit with weapons">'''HIT'''</abbr> </center>
+
| <center> 30 </center>
| class="wikitable" style="width:12%; background:linear-gradient(75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Resistance: the characters ability to resist magical attacks">'''RES'''</abbr> </center>
 
 
|-
 
|-
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseINT|}}} <br> <small> {{{INT%|}}}% </small> </center>
+
! <center> 5 </center>
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseSPD|}}} <br> <small> {{{SPD%|}}}% </small> </center>
+
| style="padding-left:20px" | [[Geo Master]]
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseHIT|}}} <br> <small>{{{HIT%|}}}% </small> </center>
+
| <center> 60 </center>
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseRES|}}} <br> <small> {{{RES%|}}}% </small> </center>
 
 
|-
 
|-
| class="wikitable" style="width:12%; background:linear-gradient(-15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Move: number of panels a character can move in battle">'''MV'''</abbr> </center>
+
! <center> 6 </center>
| class="wikitable" style="width:12%; background:linear-gradient(-45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Counter: number of times a character can counter attack an enemy">'''CTR'''</abbr> </center>
+
| style="padding-left:20px" | [[Lord]]
| class="wikitable" style="width:12%; background:linear-gradient(30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Jump: number of decimeters a character can travel vertically while moving">'''JM'''</abbr> </center>
+
| <center> 120 </center>
| class="wikitable" style="width:12%; background:linear-gradient(60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" | <center> <abbr title="Throw : the range the character can throw">'''THR'''</abbr> </center>
 
|-
 
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseMV|?}}} </center>
 
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseCTR|?}}} </center>
 
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseJM|?}}} </center>
 
| style="background:#EEE;padding:2px !important;" | <center> {{{BaseTHR|?}}} </center>
 
 
|}
 
|}
   
|-
+
==Aptitudes==
|
+
All Scouts have 100% SPD (Speed) and 110% HIT. The remaining Aptitudes are progressive:
{| style="width:100%; border: 1px #AAA solid;" <!-- Weapon Mastery -->
 
{{!}}-
 
{{!}}
 
{| style="width:100%;"
 
{{!}}-
 
{{!}} class="wikitable" colspan="4" style="padding:0.2em; background:linear-gradient(-75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" {{!}} <center> '''Weapon Mastery ''' </center>
 
{{!}}-
 
{{!}} class="wikitable" style="width:33%; background:linear-gradient(15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Fist''' </center>
 
{{!}} class="wikitable" style="width:33%; background:linear-gradient(-30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Sword''' </center>
 
{{!}} class="wikitable" style="width:33%; background:linear-gradient(45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Spear''' </center>
 
{{!}}-
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{fist|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{sword|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{spear|?}}} </center>
 
|}
 
{{!}}-
 
{{!}}
 
{| style="width:100%;"
 
{{!}}-
 
{{!}} class="wikitable" style="width:25%; background:linear-gradient(-60deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Bow''' </center>
 
{{!}} class="wikitable" style="width:25%; background:linear-gradient(75deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Gun''' </center>
 
{{!}} class="wikitable" style="width:25%; background:linear-gradient(-15deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Axe''' </center>
 
{{!}} class="wikitable" style="width:25%; background:linear-gradient(30deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important; margin:0 0 2px 0;" {{!}} <center> '''Staff''' </center>
 
{{!}}-
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{bow|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{gun|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{axe|?}}} </center>
 
{{!}} style="background:#EEE;padding:2px !important;" {{!}} <center> {{{staff|?}}} </center>
 
|}
 
|} <!-- close Weapon Mastery -->
 
   
|-
+
===HP (Hit Points)===
|
+
:: &nbsp; '''90%''' → Scout and Surveyor
{| style="width:100%; border: 1px #AAA solid; float:center; padding: 3px; background:#FFF"
+
:: '''100%''' Ranger, Strider, Geo Master and Lord
|- width=100%
 
! class="wikitable" style="background:linear-gradient(-45deg, blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" | Unlocked By:
 
|-
 
| style="background:#eee !important;" | <center> {{{unlock-req|}}} </center>
 
|} <!-- close Unlocked By -->
 
|-
 
|
 
{| width=100% style="margin-bottom:5px"
 
|-
 
! style="padding:0 10px 0 5px; border-radius:10px 0 0 10px; background:linear-gradient(blueviolet, purple, darkviolet, blueviolet, purple) !important; color:white !important;" | Tier
 
| width=5px |
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 1 | {{Key|'''1'''}} | 1 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 2 | {{Key|'''2'''}} | 2 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 3 | {{Key|'''3'''}} | 3 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 4 | {{Key|'''4'''}} | 4 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 5 | {{Key|'''5'''}} | 5 }}
 
! style="width:13%" | {{#ifeq: {{{tier|}}} | 6 | {{Key|'''6'''}} | 6 }}
 
|}
 
   
|}
+
<timeline>
   
  +
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
   
{{quote|'' Gun-toting variation of the Archer''}}
+
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
   
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
   
<div style="text-align: justify;">
+
bar:%top
Scouts are great with guns, and have a high HIT Aptitude. Their HP (Hit Points‎ ) and DEF (Defense‎) are fair, which will keep them alive long enough. Scouts move/jump range is also quite high, making them versatile.
+
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
   
  +
bar:tier1 from:0 till:90 text:Scout color:purple
  +
bar:tier2 from:0 till:90 text:Surveyor color:powderblue
  +
bar:tier3 from:0 till:100 text:Ranger color:blue
  +
bar:tier4 from:0 till:100 text:Strider color:green
  +
bar:tier5 from:0 till:100 text:Geo_Master color:orange
  +
bar:tier6 from:0 till:100 text:Lord color:red
   
Unlock rights:
+
bar:%bottom
{{{Unlock rights|}}}
+
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
   
</div>
+
</timeline>
   
  +
===SP (Special Points)===
  +
:: '''60%''' → Scout and Surveyor
  +
:: '''70%''' → Ranger and Strider
  +
:: '''80%''' → Geo Master and Lord
   
{{Clr}}
+
<timeline>
   
{{Mobile-friendly}}
+
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
   
  +
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
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  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
  +
  +
bar:%top
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
bar:tier1 from:0 till:60 text:Scout color:purple
  +
bar:tier2 from:0 till:60 text:Surveyor color:powderblue
  +
bar:tier3 from:0 till:70 text:Ranger color:blue
  +
bar:tier4 from:0 till:70 text:Strider color:green
  +
bar:tier5 from:0 till:80 text:Geo_Master color:orange
  +
bar:tier6 from:0 till:80 text:Lord color:red
  +
  +
bar:%bottom
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
</timeline>
  +
  +
===ATK (Attack‎)===
  +
:: &nbsp; '''80%''' → Scout and Surveyor
  +
:: &nbsp; '''90%''' → Ranger and Strider
  +
:: '''100%''' → Geo Master and Lord
  +
  +
<timeline>
  +
  +
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
  +
  +
DateFormat = yyyy
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Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
  +
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
  +
  +
bar:%top
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
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  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
bar:tier1 from:0 till:80 text:Scout color:purple
  +
bar:tier2 from:0 till:80 text:Surveyor color:powderblue
  +
bar:tier3 from:0 till:90 text:Ranger color:blue
  +
bar:tier4 from:0 till:90 text:Strider color:green
  +
bar:tier5 from:0 till:100 text:Geo_Master color:orange
  +
bar:tier6 from:0 till:100 text:Lord color:red
  +
  +
bar:%bottom
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
</timeline>
  +
  +
===DEF (Defense)===
  +
:: '''70%''' → Scout and Surveyor
  +
:: '''80%''' → Ranger and Strider
  +
:: '''90%''' → Geo Master and Lord
  +
  +
<timeline>
  +
  +
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
  +
  +
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
  +
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
  +
  +
bar:%top
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
bar:tier1 from:0 till:70 text:Scout color:purple
  +
bar:tier2 from:0 till:70 text:Surveyor color:powderblue
  +
bar:tier3 from:0 till:80 text:Ranger color:blue
  +
bar:tier4 from:0 till:80 text:Strider color:green
  +
bar:tier5 from:0 till:90 text:Geo_Master color:orange
  +
bar:tier6 from:0 till:90 text:Lord color:red
  +
  +
bar:%bottom
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
</timeline>
  +
  +
===INT (Intelligence)===
  +
:: '''80%''' → Scout, Surveyor and Ranger
  +
:: '''90%''' → Strider, Geo Master and Lord
  +
  +
<timeline>
  +
  +
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
  +
  +
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
  +
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
  +
  +
bar:%top
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
bar:tier1 from:0 till:80 text:Scout color:purple
  +
bar:tier2 from:0 till:80 text:Surveyor color:powderblue
  +
bar:tier3 from:0 till:80 text:Ranger color:blue
  +
bar:tier4 from:0 till:90 text:Strider color:green
  +
bar:tier5 from:0 till:90 text:Geo_Master color:orange
  +
bar:tier6 from:0 till:90 text:Lord color:red
  +
  +
bar:%bottom
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
  +
at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
  +
at:90 text:90%
  +
at:100 text:100%
  +
  +
</timeline>
  +
  +
===RES (Resistance)===
  +
:: '''80%''' → Scout, Surveyor, Ranger and Strider
  +
:: '''90%''' → Geo Master and Lord
  +
  +
<timeline>
  +
  +
ImageSize = width:700 height:230
  +
PlotArea = left:60 right:30 bottom:20 top:10
  +
AlignBars = justify
  +
BackgroundColors = canvas:black
  +
  +
DateFormat = yyyy
  +
Period = from:0 till:110
  +
TimeAxis = orientation:horizontal
  +
ScaleMajor = unit:year increment:10 start:0
  +
  +
PlotData =
  +
shift:(0,-5) #set vertical alignment
  +
fontsize:M
  +
align:left #text alignment inside timeline
  +
  +
bar:%top
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
  +
at:50 text:50%
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at:60 text:60%
  +
at:70 text:70%
  +
at:80 text:80%
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at:90 text:90%
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at:100 text:100%
  +
  +
bar:tier1 from:0 till:80 text:Scout color:purple
  +
bar:tier2 from:0 till:80 text:Surveyor color:powderblue
  +
bar:tier3 from:0 till:80 text:Ranger color:blue
  +
bar:tier4 from:0 till:80 text:Strider color:green
  +
bar:tier5 from:0 till:90 text:Geo_Master color:orange
  +
bar:tier6 from:0 till:90 text:Lord color:red
  +
  +
bar:%bottom
  +
textcolor:white
  +
color:black
  +
from:0 till:110
  +
at:0 text:0%
  +
at:10 text:10%
  +
at:20 text:20%
  +
at:30 text:30%
  +
at:40 text:40%
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at:50 text:50%
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at:60 text:60%
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at:70 text:70%
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at:80 text:80%
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at:90 text:90%
  +
at:100 text:100%
  +
  +
</timeline>
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{{Mobile-friendly}}
   
  +
__NOTOC__
 
[[Category:Scouts]]
 
[[Category:Scouts]]
<noinclude>[[Category:Templates:Characters]]</noinclude>
+
[[Category:Human Classes]]
  +
[[Category:Speed]]
  +
[[Category:Hit]]
  +
[[Category:Gun]]

Latest revision as of 20:27, June 13, 2015

Scout (black)

Scout is tier 1 and available from Gun Mastery Level 3. The other tiers are unlocked at these stages

Tier Name Unlock Level
1
Scout
Gun Mastery
Level 3
2
Surveyor
6
3
Ranger
14
4
Strider
30
5
Geo Master
60
6
Lord
120

AptitudesEdit

All Scouts have 100% SPD (Speed) and 110% HIT. The remaining Aptitudes are progressive:

HP (Hit Points)Edit

  90% → Scout and Surveyor
100% → Ranger, Strider, Geo Master and Lord

SP (Special Points)Edit

60% → Scout and Surveyor
70% → Ranger and Strider
80% → Geo Master and Lord

ATK (Attack‎)Edit

  80% → Scout and Surveyor
  90% → Ranger and Strider
100% → Geo Master and Lord

DEF (Defense)Edit

70% → Scout and Surveyor
80% → Ranger and Strider
90% → Geo Master and Lord

INT (Intelligence)Edit

80% → Scout, Surveyor and Ranger
90% → Strider, Geo Master and Lord

RES (Resistance)Edit

80% → Scout, Surveyor, Ranger and Strider
90% → Geo Master and Lord

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